Monday, February 28, 2011
Timer
What area of your game will a timer help? Will timers be integral to your game? We probably will use timers since they can be used in a variety of ways, keeping time, count-downs, among other things.
Monday, February 21, 2011
Collison detection
How will collision detection affect your game? What dynamics will it accomplish in the action of your game?
I prolly will not have collision detection in my game, though it can be used in many scenarios, you never know when it'll be needed
I prolly will not have collision detection in my game, though it can be used in many scenarios, you never know when it'll be needed
Wednesday, February 9, 2011
Score Keeping
Do you plan to do score keeping? Will it truly related to score, or will be a health meter or enemy health meter, or both? I plan on keeping score in my game. I feel it is vital to keep a score system so that players can continually try to do better, either if its against friends, or ones self.
Wednesday, February 2, 2011
Testing and Debugging
That was the first time I really had to fix code in that manner, since I usually do it in another way. Though that way seems rather sufficient.
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